The American is our FTC Into the Deep robot built around a clip-first game strategy: load clips early, convert game elements on-board, then score efficiently. As founder and captain of this school team, I led major mechanical design decisions, with primary ownership of the intake system.

Mechanical Onshape CAD DFAM 3D Printing Electrical Software Java Team Project Mechatronic
FTC robot The American full build

Engineering Portfolio

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Problem

Into the Deep rewards fast, repeatable cycles, but game elements are tightly packed and easy to disturb when the intake requires perfect alignment. A slow or finicky pickup cascades into missed clips, jams, and lost scoring time.

Solution

A clip-bot architecture: clips are stored on the robot, then applied during the cycle so the robot can produce game elements without constant human-player intervention. The intake was designed to grab game elements from the inside or any side to stay tolerant to misalignment and adjacent game elements, which decreases travel time significantly.

Mechanical Highlights

Software Highlights

Image gallery

Outreach event: live robot demo and team engagement.
Outreach event: live robot demo and team engagement.
Early hang prototype: initial geometry and engagement testing.
Early hang prototype: initial geometry and engagement testing.
Intake CAD: assembly layout for multi-angle game element capture.
Intake CAD: assembly layout for multi-angle game element capture.
Early triangle claw intake: prototype mechanism iteration.
Early triangle claw intake: prototype mechanism iteration.